

It could just be me, but during my time with the game I found it surprisingly easy to get lost during a mission. This, combined with both the sprawling maps and constantly rising alarm, could also lead to some becoming disillusioned with the title. The absence of a proper map, specifically one that showed where I had to go, was also pain to deal with. Sometimes it does seem like the developer is purposely withholding information in order to ramp up the challenge of the game. Looking online, it’s not hard to see how some gamers may be frustrated with Invisible, Inc.

Different types of missions include breaking into detention centers that hold captive agents, raiding corporate vaults that will bolster your bank account, and utilizing enemy labs in order to further augment your agents. Figuring out which mission to pick is important, though, as factors such as how much time each one takes and what the goal is could make or break your campaign.

During this window, you’ll have free reign to pick which missions you want to undertake from a world map. Once the first tutorial mission is out of the way, players are given a 72 hour window to get prepared for a final conflict with the corporations after the agency. These bits of power are then used to activate Incognita, a powerful hacking program that can open up loot-filled vaults or disable security cameras, and is basically necessary in order to complete any mission you choose to accept. The agents can also collect power by either hacking certain devices or through augmentations. Each operative in your party has a limited number of actions they can complete per turn, and considering every step you take uses up an action, you’ll need to really plan out how you want each turn to go.

As the name would imply, this title is all about keeping to the shadows and becoming invisible, so to speak. Unlike Firaxis’ popular franchise, though, the protagonists here don’t have the weapons to combat their enemies. If you couldn’t tell from the what I said above, much like XCOM, Invisible, Inc.
